![]() ![]() This fight requires constant concentration and you might find yourself at low health more often than you would like. Closing the Eye Mage Tower Challenge in World of Warcraft Image via Activision BlizzardĬlosing the Eye is a DPS challenge that has you defeat Archmage Xylem at the Eye of Eternity. So many of their attacks create area-of-effect slows that keeping the adds in check is a breeze.Ĥ. Frost Mage – Frost Mages are the masters of slowing down enemies, and have the same strengths as Druid during the encounter.They also have a lot of utility to keep targets crowd controlled. Balance Druid – Druids can run around for days and have great spread damage to whittle down enemies.Marksmanship Hunter – Hunters can move around pretty well and have a lot of utility to lock down the enemies, however, they also suffer from long cooldowns needed to control important targets.Keeping a ton of enemies slowed and reliably interrupted is a chore when cooldowns are so long. Affliction Warlock – Warlocks have the same weaknesses as Priests in this fight. ![]() Shadow Priest – Priests lack some of the short cooldowns on utility needed to keep every enemy in check, meaning there is a lot of juggling to be had during the fight.Thwarting the Twins Mage Tower Challenge in World of Warcraft Image via Activision Blizzard This negates a big challenge of the encounter.ģ. Vengeance Demon Hunter – Because of the ability Glide, Demon Hunters don’t have to worry about being flung off the platform with no way to get back.Avenger’s Shield mixed with several cooldowns that basically make you unkillable give Paladins a lot of time to breath during the encounter. Protection Paladin – The fight becomes a lot easier when you have a ranged interrupt as part of your rotation.Guardian Druid – Druids can easily take out distant enemies with Moonfire while also having good range on Thrash to hit multiple enemies at once.Micromanaging additional enemies is hard when you are one of the slowest classes in the game. Blood Death Knights – Death Knights only suffer for one reason during this fight, and it’s their lack of mobility.This means that you will spend a lot of the fight running away from the main boss to kill priority targets based on where they spawn. Protection Warrior – Warriors have amazing survivability, but their ability to damage distant targets is lacking.Brewmaster Monk – Monks can zip around the field for days, but they lack some of the survivability that the other tanks have, making monitoring your health during the encounter a test of balance.Most difficult to least difficult based on specialization: Your allies during this fight are also pretty squishy if you don’t focus on keeping new enemies off of them. One mistake could send you flying off the edge of the arena, or killed instantly by a hard-hitting ability. It is one of the hardest encounters to micromanage because there are so many things that could go wrong. ![]() The Highlord’s Return is a tank challenge that has you face off against Highlord Kruul in the Twisting Nether. The Highlord’s Return Mage Tower Challenge in World of Warcraft Image via Activision Blizzard The encounter is split into phases that provide downtime to wait for cooldowns to finish, giving patient Paladins the chance to go into each part of the challenge with everything ready.Ģ.
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